Posts Tagged ‘board games’

In this post I’m sharing an Excel template that takes a list of questions and answers, chooses twenty random questions from the list and produces a printable grid that can be cut up into separate two-sided cards (with questions on one side and answers at the back). I create cards using both my own sets of questions and sets exported from Quizlet, and use these cards with board games (e.g. Snakes and Ladders or Tic-Tac-Toe) – you’ll find instructions how to export cards from Quizlet and a list of suitable games in the second part of the post, along with some links to board templates.

I got the idea a few weeks ago as I was reading a great post by Tekhnologic about a tool that he created: over the course of the year, he accumulates discussion questions in an Excel file, and his tool chooses 9 random questions from the list and arranges them into a 3×3 Tic-Tac-Toe grid, for the students to discuss and play. Reading that post, I realized that I needed something very similar to revise language feedback that I type up for my students. I got the Excel document created by Tekhnologic to produce the cards, by playing a bit with his formulas, so now it takes me about five minutes to create, print and cut-up cards for a revision game. Thank you Tekhnologic!! 


Preparing the cards using the Excel template. 

If you have a long list of questions and want to revise some of them, use this Excel file: randomiser template.

Alternatively, if you have a small set of up to 20 questions and want the students to revise them all, use the 20 cards template
List_to_grid

Here’s how to create the cards:

  1. Create the questions: open the ‘Question database’ tab. Insert or type your questions and answers. Your questions and answers will be automatically copied into the tabs Question grid and Answer grid.Questions
  2. Print the cards:
    First, print the tab Questions grid using the following settings: Print active sheets + Landscape orientation + Normal margins (Left: 0.7”, Right: 0.7”) + Fit Sheet on one page.
    Settings1Second, insert the printout back into the printer and print Answer grid with the same settings. Voilà!
    NB It should also be possible to Select both grids and print them using the following setting: Print on Both sides (Flip pages on short edge) . However, unfortunately about 50% of times it gets printed on two separate sheets (this seems to be a known issue with Excel).

Randomizing the grid
If you press F9, the file will generate another random set of cards. This will delete the previous board, so don’t press F9 until you’ve printed both the question and the answer grids.

Creating a pdf worksheet . If you want to share your worksheet, you can use a pdf printer and print your grids into a pdf file that can be printed without any hassle with the settings.


Games to play

Below are some games that can be played with a set of Question/Answer cards, some widely known and some that I only learnt about while on my hunt for games.

No adaptation is required for any of the games – simply print out the board and a set of Questions/Answer cards and you’re done. At the start of each turn, a player picks a card with a question. If they answer incorrectly, they miss the turn and the card goes back into the stack.

A tip: if you’re creating a randomized set for revision, you can create different versions for different pairs (by pressing F9, as explained above). This way the students can share the cards that have been played with fast finishers.

1. Dots and boxes 

The number of players: 2

Rules: The goal of the game is to win more squares than your opponent. Players draw lines on a grid, and the player that ‘completes’ the square wins it.

Links: check out this beautiful free template.

2. Tic Tac Toe

2000px-Tic_tac_toe.svg

The number of players: 2 (or two teams of two for the adaptation).

Probably everybody knows the rules: this is a paper-and-pencil game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game. There is a nice adaptation that takes a lot more time to play: players play on a 7×7 grid, trying to place five marks in a horizontal, vertical, diagonal row or a cross.

Links: Check out this blog for some great free templates: http://thepuzzleden.blogspot.ru/2013/04/tic-tac-toe-freebie-template.htmlhttp://thepuzzleden.blogspot.ru/2013/10/halloween-tic-tac-toe-freebie.html 

3. Hex/Blockbusters

Hex-board-11x11-(2)

The number of players: 2

Rules: These games are played on a hexagonal grid of any shape. Each player is given a colour. Players take turns colouring a single cell within the overall playing board. The goal for each player is to form a connected path of their own stones linking the opposing sides of the board marked by their colors, before their opponent connects his or her sides in a similar fashion.

Links: Download a powerpoint template created by Adam Simpson (Blockbusters), this template (Blockbusters), this template (a hexagonal grid for three players), or search for ‘Blockbusters template’ or ‘Hexagonal grid’ in Google images.

4. Battleships

2000px-Battleships_Paper_Game.svg

The number of players: 2

Links: This is another oldie – see the rules and a board on Wikipedia or download a board from here.

5. Ludo

2000px-Ludo_board.svg

The number of players: 2-4.

Links: See the rules and a board on Wikipedia (you’ll need a colour printer to print this one out).

6. Snakes and ladders

Snakes_and_ladders1

The number of players: 2-4

Instructions

  • Each group will need a dice and counters.
  • If the student lands on a square with a snake’s head, they slide down to its tail.
  • If the student lands on any other square, they have to pick a card and answer it correctly (if they make a mistake, they return to the square from which they started the turn). If they land on a square at the foot of a ladder and answer the question correctly, they climb the ladder.

Links: You can print the board from British Council website (registration required), from here or you can find boards using Google image search. There’s also a variation called Chutes and Ladders (download a template from here).

7. Game of the Goose

Source: http://talisman.clift.org/sam/sca/classes_and_articles/GooseBoard.jpg

The number of players: 2-4.

This game is somewhat similar to Snakes and Ladders: landing on a goose allows the player to move again by the same distance (see Wikipedia for the rules).

Links: Ursula Dubosarsky wrote a novel for children, The Game of the Goose (Penguin Australia 2000), in which three children find an old copy of the Game of the Goose in a Salvation Army store, and have magically transforming adventures while playing it.The site about the book features a beautiful .pdf board 

8. Other board games

Finally, simply use a blank board template – a simple Google Image search returns lots of sites. I personally really liked this page.

Am I missing any great games? Please share in the comments


Material for the cards: language feedback and Quizlet

As I said, I have mainly been using these games to revise language feedback. Each group has an .xlsx document shared with them via a cloud service (dropbox). Here is what it looks like:

Language_feedback

However, the source of questions that is probably a lot more relevant to teachers out there is Quizlet – a site that features a huge number of flashcard sets (Google search ‘quizlet fce transformation‘ alone returns no fewer than 2370 results).

These flashcards can be exported and inserted into Excel in a couple of clicks.

First, open the set in Quizlet, click on More and choose Export:

Quizlet_Export1

The site will open the following window. Click ‘Select all’ and copy the data:

Quizlet_Export

Finally, open a copy of the template and insert the data. Quizlet changes the order (storing first the answers and then the questions), so you’ll have to paste the data into some other columns, and then copy the second column into the ‘Questions’ column , and the first one into the ‘Answers’ column. You’re done!

Quizlet_Exp

The games shared here have spiced up my classes and saved me a lot of time. I hope you’ll find them useful too. Let me know what you think!

It’s summer and it seems that this blog has gone into a light mode. 🙂 Here’s another short game that we enjoyed playing with a pre-intermediate group a few days ago in order to revise some grammar (past and present simple, future for plans and hopes, second conditional).

Level: strong Pre-Intermediate (for End-of-Course revision) or Intermediate (B1).
Time:
 10 minutes for the warmer, 20-30 minutes for the game.
Materials: One class set of quotes for the warmer, a board game for each pair (Worksheet page 1), a grammar task for each student (Worksheet page 2), playing cards (ideally, at least 12 cards – 3 cards of each suite – for each pair). If you teach Business English, check out this version of the worksheet.

Procedure

Warmer

Print out a set of quotes (if there are more than eight students, print two sets). Display the quotes around the classroom. Ask the students to get up, look around, pick a quote that they like and get back to their seat with their quote. (Circulate and be prepared to give a bit of help with some of the vocabulary.) Get the students to share their quotes in groups of three, reading them out and explaining why they like them – also invite them to share as a whole group. Finally, ask the students whose quote is about the past. The present? The future? A dream?

Game
First, the students revise questions for past, present simple, future (will or going to for distant plans) and hypothetical questions (Worksheet page 2). After that, hand out, to each pair

  • the board (Worksheet page 1),
  • a counter (e.g. a coin) and
  • playing cards (ideally, at least 12 cards – 3 cards of each suit – to each pair).

The students place the counter at the bottom of the ladder. Each turn, a student whose turn it is to ask a question moves one step up the ladder, draws a card and asks their partner a question of the corresponding type. Encourage the students to ask follow-up questions and chat for a few minutes before moving on to the next question.

Acknowledgement 

The idea behind this game comes from an activity in Teaching Unplugged by Scott Thornbury and Luke Meddings, and the inspiration comes from Anna Zernova, who mentioned the activity during one of our chats about teaching.

The grid for the board comes from a fantastic post on turning tests into games by Svetlana Kandybovich and Tekhnologic.

Finally, I’m very grateful to Adi Rajan for the idea to use playing cards, and to my colleague Eleonora Popova for the beautiful England-styled pack of cards she gave me.

Happy teaching everyone – and enjoy your summer, if it’s summer where you are! 🙂

Levels: B1 and higher (some activities are suitable for pre-intermediate students)
Type of course: General English/Business English; some activities suitable for IELTS students
Length: Depending on what activities you choose – altogether, there’s material for around two 90-minute classes.
Materials: all activities and pictures are  available in a Microsoft Word document (shared under attribution sharealike licence, so feel free to adapt them); you’ll need a projector to project the infographic.

This is a language point that I decided to introduce at all levels I’m teaching this semester: the elementary group studied it at the same time as they studied comparatives (adding a modifier seemed like a very teachable point, and now, two weeks later, they are actually using the modifiers very confidently! I also noticed that at least some of the times they say something like ‘more cheaper’ they actually mean a lot cheaper, so seeing that they’re trying to convey this meaning anyway, why not teach it immediately?) My Upper-Intermediate+ group, on the other hand, was still not using any modifiers with comparatives, as the warm-up activity below revealed.

Comparatives Edited (8)

I like presenting the four ways to compare (-er/more/less/exceptions) with ‘circles’ – the visual ‘mnemonics’ is that the circles do not intersect, so you never use two ways at the same time, and thus ‘less cheaper’ or ‘more better’ is not allowed.

Stage one: Intro. In order to introduce this grammar point to B1 groups and higher, I asked my students whether they’d ever bough a gadget to replace an older one (e.g. a smart phone to replace a mobile phone) and asked them to chat about

  • in what ways the new gadget was different and
  • whether the old one was still better in some respects.

I listened in and boarded some comparative structures they’d used – some examples that came up were ‘longer battery life’, ‘more durable’, etc. I then told my students that they weren’t using a bit of language I’d hoped to hear, showed them the first part of the infographic above and asked them what information is present in the pictures but missing from the sentences (How much more expensive?); I then elicited a few examples of how to modify the sentence to say how much more expensive the present was (my students came up with ‘much’ and ‘a (little) bit); I boarded the remaining adverbs, i.e. a lot, somewhat, way, and asked them to rank the adverbs (with my Upper-Intermediate group, we also focused on infinitely, marginally and far). I then pointed out the samples of  their language on the board in which they didn’t qualify the comparatives.

Stage Two. Focus on form. After that, in order to encourage the students to study the infographic closely, I handed out sentences with typical mistakes for them to correct (page 2 of the .docx worksheet) – show only the middle part of the infographic at this stage, hiding the examples.

Level: Elementary/pre-intermediateSome of these sentences contain mistakes. Find and correct them.

  1. I find shopping online lot more convenient.
  2. I like this laptop a lot less.
  3. My new laptop has more better design.
  4. This trip lasts two weeks more longer then that one.
  5. The box of chocolates costs 50 per cent less.
  6. This trip is more cheaper.
  7. My day just got a lot better!
  8. My new phone is a bit easier to use then my old phone.
Key:   1 a lot more convenient
2. OK
3. Has better design
4. two weeks longer than5. OK
6. is cheaper
7. OK
8. than
Level: Intermediate/Upper-IntermediateSome of these sentences contain mistakes. Find and correct them.

  1. I find shopping online a way more convenient.
  2. Men generally find easier to read maps.
  3. I like this laptop a lot less.
  4. This trip lasts two weeks more longer then that one.
  5. The box of chocolates costs 50 per cent less.
  6. My day just got a lot better!
 1. way more2. find it easier3. OK4. longer than5. OK6. OK

Having checked the answers, we used the correct sentences to model/drill sentence stress and intonation.

Stage 3. Refined production After that, the students went back to their conversations about gadgets (in new pairs), to find out how much longer the battery life was/how much more durable the new gadget was and so on.

We then briefly revised the rules how the comparative forms of adjectives are formed (alternatively, you could cut up a worksheet with adjectives – there are some in the .docx file – for the students to sort them into four groups) and went on to play a couple of games.

Further stages – games (pick and choose). 

Game 1 (drill) – adapted from Intermediate Communication Games by Jill Hadfield, Pearson P T R (2000) – worked like a spell in all groups!
Course type: any
Levels: Pre-Intermediate – Upper-Intermediate
Materials
: a set of cut-up cards for each pair/group of 3 (download a .pdf file from here or use the corresponding pages from the word document linked to at the beginning of the post); ideally, a dice for each pair
Time: 15-25 minutes
comp_drill2

Every player takes 6 cards. The first player places one card on the desk and ‘boasts’ (‘my robot is very smart‘). After that, each turn players place one of their cards on the board, comparing the new object to the previous one (e.g. ‘my cat is way friendlier than your robot‘) and then takes one more card from the stack.

Rules: (a) They have to use a modifier – I drew 6 facets of a dice on the board, each one with a corresponding modifier, and each time a player boasted, they had to roll the dice to determine what modifier should be used
(b) Adjectives can’t be reused

Image courtesy: my colleague Eleonora Popova, who's a white board magician. =)

Image courtesy: my colleague Eleonora Popova, who’s a white board magician. =)

Variation 1: players draw the cards directly from the stack and have to find a way to compare the last two objects
Variation 2: each turn, each player in the pair puts one of their cards on the desk; after that each player comments in what way their object is better than the other player’s object

Game 2 A board game in which students share opinions on a range of topics


Target structure:
find [sth] [modifier] [comparative] (I find it a lot easier to… than to …)

Levels: Pre-Intermediate – Upper-Intermediate

Course type: General English or Business English (can be used with exam students, but does not replicate exam format)

Materials: a board with adjectives, for Variation 1 a cut-up set of discussion propts (see below)

Time: 30-40 minutes (more time with higher level students, as they launch into discussions, especially if discussion prompts are used)

Rules: The students work in pairs. Each turn, a player throws a coin (heads = one step forward, tails = two steps forward) and states a true opinion using a modified comparative form of the adjective on the field (possibly giving a reason – again, a dice could determine the number of reasons); their partner either agrees or disagrees (providing reasons) and/or asks follow-up questions – again, this could be decided by a roll of a dice. I made two board games for this game, one for pre-intermediate students, another for higher levels.

Board game Comparatives More difficultBoard game Comparatives Easier (2)Example: I find it a lot less stressful to get to work by car than to use public transport, because I really dislike the underground. There are just too many people on the train in the morning. What about you?

Alternatively, the students can ask questions instead of stating their opinions (see Variation 1).

Setting the game up: 

It’s better to give the students patterns for questions and answers (I boarded a jumbled question and a jumbled answer and asked the students to unjumble them).  In a pre-intemediate group, it’s better just to teach the statements (I find it + modifier + comparative to … than to…), whereas higher levels will cope with questions too.

  • Board one scrambled question (examples here are for ‘would’):
    would what you to be find easier so working in a big team in a small team or?Allow students to unscramble individually and then check in pairs, elicit and board the correct question:
    So what would you find to be [easier], working in a big team or in a small team? 
  • Board the sentence frame under the unscrambled question:
    So what would you find to be
     [comparative structure], verb-ing or verb-ing?)
    (alternatively, make a few mistakes in the frame and ask the students to correct them)
  • Elicit and board a reply (first the structure, but then elicit the reason – I put ‘because’ on the board and circled it in red (Sample reply: I’d find it a lot easier to work in a small company because you always know who is doing what. )
  • Again, board the frame under the replyI’d find it [a comparative structure] to [verb] [than to verb] because..)

Game 2 Variation 1. A board game in which students talk about topics given on discussion prompts

Materials: one of the above boards, cut-up discussion questions (either General English or Business English – see below).

The players shuffle the cut-up discussion prompts and take 6 promtps each.  Having landed on a field, a player asks their partner a question using an adjective on the field and one of their cards (e.g. What would you find to be easier, working in a big company or in a small company?)

Non-cut alternative: Each pair gets the sheet with discussion prompts. Having landed on a field, a player picks a question that fits the adjective (possibly, crossing it over).

Discussion prompts for General English:

GE_differences1

Business English:

BE_differences1BE_differences2

Game 3 Students talk about topics given on discussion prompts using a wider range of adjectives provided on cards; the game is played in pairs or in groups of three.

Course type: General English, Business English or IELTS

Level: Intermediate and higher

Materials:

  • cut-up adjectives; an uncut worksheet with adjectives for each student

Time: up to 60 minutes as there are a lot of discussion questions

Procedure

  • check that the students know all the adjectives: hand out an uncut copy to each student and set a few simple tasks, e.g.
    >>> tick all adjectives you know; check with your partner – is there something you don’t know and they do? class feedback
    >>> in pairs, for each adjective brainstorm two people, things, places or activities that fit  this adjective (e.g. elicit examples for useful, e.g. reading news every day). Rules: 1) ask the pair to write their examples down 2) if they can’t come up with two examples in 10 seconds, they should move on (why not tell them you’re going to snap your fingers every 10 seconds?) 3) at the end of the activity, group the students into groups of four so that they ask the other pair for ideas for the examples they couldn’t come up with 4) finish with a group game in which one pair gives their examples and the group guesses the adjective
    >>> focus on grammar: the students go through the table and count how many comparatives in each row are formed with ‘er’ and not with ‘more’
  • The game. The students deal the adjectives (6-8 per player). Each turn, one student picks two questions, chooses one (discarding the other) and asks the other players which alternative they’d prefer (Would you rather [verb] or [verb]). All players in the group discuss the question using as many of their adjectives as they can. These are adjectives that are often used with the structure ‘I find it [modifier] [comparative], so they are fairly easy to use in this activity.

Adjectives for intermediate learners:

adjectives_B1

Adjectives for advanced learners (edit the Microsoft Word file to choose only those you’d like to focus on – alternatively, let the students choose!):

 

adj_advanced

As a follow-up, the students could pick a few of these questions and discuss them in new pairs/groups – this time without being forced to use any specific adjectives/structures. They could also choose a few cards and write about them for homework.

As I said at the start of the post, if you’d like to adapt these games, here’s a Microsoft Office document with all materials. Also, I’d be grateful if you let me know if you’ve got any suggestions how to improve this, ideas how to extend these activities or if you find typos.